So I mentioned in my last blog that I've had some experience with 3D modelling. I thought I might just dedicate this blog to say a bit about it as it is one of the reasons I am on this course. As an avid fan of Doctor Who, I was approached by my friend one day who asked me if I'd like to try and make a Doctor Who mod for the popular RPG game Fallout 3 by Bethesda softworks. Of course I agreed immediately and soon we were meeting up and planning how the mod would work, the storyline, the new abilities and resources the player could use etc.
There was only one problem, between the two of us, we had no knowledge of how the game worked at all. Sure, we had played the game for hours and even days on end but knew nothing of putting these things together. Having toyed delicately with 3D models I was volunteered between the two of us to take care of the models, animations, textures etc. It was then my friend Jacks job to implement these designs into the game itself.
At first it was a huge struggle and took many hours trying to figure out how to do the simplest things. Using Blender (a freeware 3D modelling program) and many downloadable plugins it didn't take long to understand how to get custom models into the game. It was during these processes that games design seemed to be more than a hobby. It was something we both enjoyed thoroughly and something that after years of thinking about seemed like a dream come true. The mod itself is still in the works, obviously on hold because of the work that the course requires but is still very alive and something that me and Jack discuss and work on when we can. Here are some screens of the working models in-game.
A portrait of Ianto Jones which can be found in Torchwood Manor.
Daleks surrounding the Tardis.
The Tardis (and yes, it's much bigger on the inside!)
A statue of the Torchwood insignia which can also be found in Torchwood Manor.
A reconstruction of the 10th Doctors Tardis, fully textured and functional.
Well here are some examples of the 3D models I have created for the mod. I will blog about the Sonic Screwdriver separately for obvious reasons. Any feedback would be appreciated :)





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